![]() (Microsoft keeps promising not to do this.) Some of the scrutiny concerns Call of Duty in particular competitors and critics fear Microsoft might eventually lock PlayStation users-customers of Microsoft’s main gaming rival, Sony-out of the player base for the most profitable online multiplayer franchise in the history of video games. Last month, the Federal Trade Commission sued to block the deal on antitrust grounds. This time last year, Microsoft announced its $68.7 billion acquisition of video game publisher Activision, which is responsible for Call of Duty. Now, the cultural clout and commercial stakes for online multiplayer video games couldn’t be higher. Fortnite was both the cause and consequence of major breakthroughs in online multiplayer gaming. ( We’ll see.) Hell, Fortnite created its own celebrities in gamers like Ninja, who boasts more than 18 million followers on Twitch-the most on the entire platform-in large part due to his streaming of Battle Royale. Epic Games recruited a spectacular variety of mainstream entertainers- Travis Scott, Ariana Grande, and even Christopher Nolan-into the very sort of virtual playground now commonly known as a metaverse, projected to define the future of the internet at large. ![]() Gamers suffered no shortage of online multiplayer titles in the late 2000s and throughout the 2010s, but these two titles, Overwatch and Fortnite, brought the subculture to critical mass.įortnite in particular was the sort of pop-culture phenomenon that created a generation in its own image: in this case, a well-armed but nonetheless friendly and colorful caricature dancing like Donald Faison in Scrubs. A year later, Epic Games released Fortnite Battle Royale, a cartoonish survival game in which up to 100 players duke it out to be the last person standing. ![]() In May 2016, Blizzard Entertainment released Overwatch, a team-based hero shooter that pits players against each other in game modes like capture the flag. ![]() We’re living in the golden age of online multiplayer. ![]() Globally, there were more than 1 billion gamers playing online in 2022, emphasis on playing online. ![]()
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